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1. Why Eve Can't attract new players, and has lost 20,000 so far. - in Assembly Hall [original thread]
Teckos Pech wrote: Ageless en Tilavine wrote: I've never been ganked in my entire time playing. Neither have I ever lost a transport with valuable cargo. You probably stopped reading after the first two sentences of my post and decided to ...
- by IMaster CerberusI - at 2016.12.05 15:59:52
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2. An update on Level 5 Missions - in EVE Information Portal [original thread]
I've read a couple of pages in this thread and I am sick of all the chest puffing bull**** that people are doing, honestly. The pvpers crying about risk, adapting and using your head. Let's see, so you hate minimizing risk, eh? You also like adapt...
- by IMaster CerberusI - at 2010.06.17 19:19:00
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3. PI technical improvments and rebalancing - in Player Features and Ideas Discussion [original thread]
Edited by: IMaster CerberusI on 12/06/2010 16:01:42 Originally by: ihcn I strongly disagree with putting gate guns on planetary customs. Doing PI in lowsec is much more profitable, so it needs to be equally more dangerous. Fill your ha...
- by IMaster CerberusI - at 2010.06.12 16:01:00
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4. PI technical improvments and rebalancing - in Player Features and Ideas Discussion [original thread]
Originally by: Mithfindel TL;DR: Much of what was asked by the OP is already doable (except Complete Carebear Security(tm), but you can get close by flying smart). However, possibility to have improvements at the Control Center or being ab...
- by IMaster CerberusI - at 2010.06.12 08:52:00
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5. PI technical improvments and rebalancing - in Player Features and Ideas Discussion [original thread]
Edited by: IMaster CerberusI on 11/06/2010 07:24:48 There are several issues that have come to mind that deal with the mechanics of PI which need to be dressed. I hope this thread can serve as the place for people to share their input on their...
- by IMaster CerberusI - at 2010.06.11 07:22:00
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6. PI user interface - in Player Features and Ideas Discussion [original thread]
Originally by: Delta Bacat Edited by: Delta Bacat on 10/06/2010 13:37:40 Edited by: Delta Bacat on 10/06/2010 13:15:19 Some small updates: Setting up a CC for a corporation would be very cool and I read in Tres Farmer's Planetary...
- by IMaster CerberusI - at 2010.06.11 06:43:00
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7. PI user interface - in Player Features and Ideas Discussion [original thread]
Some things I noticed and would like to point out: - The cpu/power grid distribution : For most of my CC no matter the configuration I employ in terms of what buildings are placed on the surface I tend to get around 37-40% cpu use to 97-99% powe...
- by IMaster CerberusI - at 2010.06.10 08:56:00
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